Shimmering skin: from lighting setup to post-processing
In this tutorial I’ll explain my workflow how to create shimmering skin on example from my recent bikini photoshoot.
Here is the image how it came out of camera. In my workflow I bring raw files into Lightroom first to do picks/rejects selections and adjust exposure and white balance as needed.
If you would carefully reverse engineer this image you might notice 3 light sources. I used standard three point lighting setup as outlined in following diagram:
I tried to work by the numbers before with light meter but it’s not my thing so I adjust levels by the eye.
When I bring image into Photoshop I analyze how much work skin needs. In this case I needed to smooth it out for which I used Nik Efex Dynamic Skin Softener plug-in with detail values not exceeding 5-5-5 to keep texture intact while smoothing overall appearance.
Next step is to add brown gradient map in Color mode at about 30% to give skin nice olive tone and remove redness.
Next, I add skin shimmer by using Select Color Range and selecting brightest skin area with fuzziness around 30-40. I copy selected areas to a new layer, switch it to Screen mode and Gaussian blur it slightly (20-40px) to create even highlights. At this point I might use eraser if some blurring went into unwanted areas like eyes or lips, or leaked onto background.
Next couple of layers would be additional dodging and burning in Soft Light mode, maybe additional clong that I didn’t do (though I should have) in the beginning.
At the end I would do final toning; here I applied some Cross-Processing , as well as Lighten/Darken Center from Nik Efex.
This is where I stopped. I might come back at a later date and try some other things with this photo; that’s why I keep layered TIFFs just in that case.



